So while I was working on the Fantasy Axe model I posted about a couple of days ago, I also had a smaller side-project/experiment going and I can officially say that it's completed!
This is my first-ever fan-art. I rarely draw, by hand or otherwise, but I've had ideas for various fan-illustrations for several years and now that I have a Wacom graphics tablet (a Bamboo Capture, for those of you wondering - works absolutely great, I love it) I thought I'd try my hand at drawing something other than single-pen-stroke Triforces or Sonic the Hedgehog's face always at the same angle. So I went with Vocaloid virtual-singer Hatsune Miku, since I'm quite familiar with her design and variations of it. I guess you could say I'm a fan ;)
So, this is my first-ever successful attempt at fan-art of any kind, and I don't want to sound brag-y or excessively proud or anything, but I'm really, really pleased with the result!
I seriously never draw. I had left that up to my younger brothers while I concentrated on the awesomeness of vertex and polygon manipulation (aka 3D modelling). But I saw my Wacom tablet as a way into that kind of artwork, so the Bamboo Stylus combined with a healthy portion of MyPaint and Linux Mint led to this coming out of my brain and onto the pixel-ey canvas.
This was also an experiment to try and get to know the MyPaint application. I really love it so far, and I'm also looking into Krita, another open-source digital painting application. Only problem with Krita so far is that there seems to be a memory leak somewhere and it fills up 4GB of RAM relatively quickly, but its brushes are really interesting. I'll figure something out eventually.
Anyway, the piece is far from perfect; her proportions are a little off, the perspective is slightly off, my lines aren't the cleanest, the shading is still a little rough, a few too many hair strands in her twin ponytails, the collar and edges of her outfit don't have the usual zig-zag border, and a bunch of other things I could list. But, all that being said, I'm still very happy with the result :)
I'll also be putting together a time-lapse of the drawing process. I have roughly 8.5 hours of footage to cut together at high-speed, but it should be up relatively soon.
Monday, May 20, 2013
Saturday, May 18, 2013
So this is a small project I've been working on for about a month. I had decided to look through ConceptCookie's list of free downloads and I saw the modelling sheets/references for a fantasy axe, and it piqued my interest. So I gave it a shot, and I had a LOT of fun modelling it. I posted regular updates on my DeviantART gallery, so for anyone curious, please check it out :)
Without further ado, the renders:
Final poly-count in the viewport, with both the Mirror and Subsurf Modifiers enabled, is 236 856 faces. Actual model poly-count (since I only modelled one half) would be of 7403 faces. All hand-placed - and also not a triangle in sight, it's all quads!
That's it from me for now. I'm off to finish another mini-project, and then who knows? Might actually finish my Audi A5